![]() In this set, mixing and matching abilities on your commander and finding those niche combos among the giant set of cards is fun. In a given set, if a specific combo is too reliable and easy to pull off, then it becomes a problem in that limited format and potentially the constructed competitive format. It’s also true that multiplayer games (and especially socially-oriented ones) are typically more tolerant of high-variance games. “For Commander Legends: Battle for Baldur’s Gate, the difference is that it doesn’t need to consider their cards in competitive formats. “I would argue that every set we make is ‘fun-first’ as the primary heuristic,” says Bowen when I posit this and ask about how the team’s card design philosophy changes. Legion Loyalty also seems to be a good example of the kind of card design that’s possible in a “fun-first” format like Commander Legends. With all that background in mind, today we have a brand new card to reveal: That's a strong effect. When working with an IP, there’s always a sacrifice to the resonance of the character’s story by changing an aspect of the card text - a sacrifice that doesn’t exist when we’re defining who that character is in our own IP.” In the first Commander Legends, it was easy to create, change, or adapt any character we wanted to. Or maybe the character’s power suite translates very poorly into Magic cards. Sometimes there are card slots that need to be a specific thing that the character fit for that slot doesn’t provide. But, that’s a bit of a double-edged sword. “There’s a lot of inspiration to pull from to make some very resonant and charming cards. “Many of the characters here are already defined with a history and a power suite,” Bowen explains. I also ask about how Wizards of the Coast’s focus on world- and character-building changes when working with an existing property. You’ll see rogues in UB and fighters in RW just as you’ve seen in AFR.” Commander Legends: Battle for Baldur’s Gate’s two-color themes were mostly built agnostic of the Adventures in the Forgotten Realms themes, but you’ll see parallels as they both are forming from similar source material. ![]() “The Dungeon mechanic and the d20-rolling mechanic both return, for instance. “There are some ties between Adventures in the Forgotten Realms and Commander Legends: Battle for Baldur’s Gate,” he says, when I ask about links between the two. “Commander Legends sets usually need a wealth of legendary characters, too, so borrowing from a mostly untapped IP that is overflowing with characters and adventurers fits the bill as well. The union of these two social gathering-based games makes for a lot of harmony in this set,” he says. Commander is currently Magic’s greatest expression of a social game where winning isn’t everything. “Dungeons & Dragons is a social game about collaboration. I spoke to Game Designer Corey Bowen about returning to D&D for a Commander Legends set. It’s an intriguing looking set and a great match for two famous properties.
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